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81. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
King Fu Hostile wrote: The Djego wrote: Well if you have drone interfacing 5 and sentry drone interfacing 5 you can already use t2, so at the point you could use them nearly as effective as T2, you can also use T2. Faction sentry drones are...
- by The Djego - at 2014.04.03 13:24:00
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82. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Well if you have drone interfacing 5 and sentry drone interfacing 5 you can already use t2, so at the point you could use them nearly as effective as T2, you can also use T2. Faction sentry drones are very good but if you lose 25M every time you ...
- by The Djego - at 2014.04.03 12:49:00
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83. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Hasikan Miallok wrote: Unezka Turigahl wrote: Tippia wrote: It's like this: Before: Garde I GÇö 50 damage +ù1.60 modifier +ù1.8 (Drone Interfacing IV) +ù1.05 (Sentry Interfacing I) = 151.2 damage at minimum skills. Garde I GÇö 50 damage...
- by The Djego - at 2014.04.03 12:30:00
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84. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Normal Drones: I don't think it is a good idea to split combat drone operation into 2 new skills, since depending on the ship and race you can use light or medium drones on the hulls and it would only add more training time and confusion to new...
- by The Djego - at 2014.04.01 20:01:00
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85. How do I run Lvl 4s faster - in Warfare & Tactics [original thread]
The problem of the tempest is that it has a relative weak capacitor and only really works with tons of SP, since it is double damage bonuses(making it far worse at BS 4 than it is at BS 5) and doesn't got so much DPS to begin with. Also I could pr...
- by The Djego - at 2014.04.01 11:50:00
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86. Sustain max shield tank for how long? - in Missions & Complexes [original thread]
Yes the Rigor and Flare rigs vastly improve the performance of the missile ships against smaller targets(and the difference between 1 or 2 volleys each cruiser can be huge over a full mission). Well you could start with something like that: [Rav...
- by The Djego - at 2014.03.27 15:49:00
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87. Sustain max shield tank for how long? - in Missions & Complexes [original thread]
While 2-3 minutes is possible, depending a bit on your dps on the targets, the amount of overall tank(like 700 dps means you only need to puls the booster every now and then in a high dps ship) and how to spawn waves or position yourself you proba...
- by The Djego - at 2014.03.27 11:17:00
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88. Best amarr boat for L4's ? - in Missions & Complexes [original thread]
IIshira wrote: Of course none of this applies if you're "1337". Those people never play tired, never ever make mistakes of any kind or get ganked. I don't think it takes "1337" skills to avoid losing a BS in L4 missions or avoid getting gank...
- by The Djego - at 2014.03.20 11:07:00
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89. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: urgh, no thanks. Bring back THIS navy mega instead. http://i.imgur.com/FgA3pat.jpg I never really liked the black + Gray/white(depended a bit on the angle and light on the ship), but I could agree that this was stil...
- by The Djego - at 2014.03.20 09:41:00
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90. Best level 1 blitzer? - in Ships and Modules [original thread]
I used a Zealot or Legion(the key is massive range, quick rof, and instant damage vs frigs), with the warp speed changes probably the retribution is the best already.
- by The Djego - at 2014.03.20 08:20:00
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91. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
Meh the problems with the T2 mwds are in the game since 2008, with the QR changes(before that it did give more speed). I would simply reduce the cap penalty to -12 or even -10%. The higher fitting costs and higher cap use are enough of a penalty ...
- by The Djego - at 2014.03.19 22:33:00
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92. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Well the old Vindicator had a lighter black colour scheme slightly drifting into green and no metallic finish with green windows. The navy mega was just pitch black metallic(zero camo on it) with light blue windows. Edit: The old Vindicator: h...
- by The Djego - at 2014.03.19 13:49:00
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93. Typhoon and L4's - in Ships and Modules [original thread]
This is how I fly it(the navy version), game play is pretty close to the mach, get to a spawn within 30-40km, deploy sentry drones and pawn away, dps is fairly nice. [Typhoon Fleet Issue, L4 armor] Caldari Navy Ballistic Control System Caldari ...
- by The Djego - at 2014.03.19 13:38:00
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94. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
Since the first skins are out now, I would like to make a request to bring the old navy mega(pitch black metallic with blue windows) paint job back. I always disliked the jungle camo in space and the ship was damn sexy back in the days in black. ...
- by The Djego - at 2014.03.19 12:57:00
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95. Best amarr boat for L4's ? - in Missions & Complexes [original thread]
Jeanne-Luise Argenau wrote: Lantro wrote: Daniel Plain wrote: AWU V and marauders V are a three month training queue. aside from that, there is no good reason not to choose the paladin. Marauders V is not necessary to fly any of the Ma...
- by The Djego - at 2014.03.19 12:18:00
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96. Best amarr boat for L4's ? - in Missions & Complexes [original thread]
Jeanne-Luise Argenau wrote: why is nobody recomanding the navy geddon? Navy Geddon is solid for max dps up close, but the mix of speed, range and tracking of the navy Apoc is fairly impressive if you utilize it properly. I actually do prefer...
- by The Djego - at 2014.03.18 17:52:00
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97. Viability of Vanguard Incursions - in Missions & Complexes [original thread]
Rig setup for VG focused NMs is normally a mix of 1 Locus(optimal range) + 1 Metastasis(tracking) or 2 Locus rigs, keeping all TCs to tracking. Another option would be the T2 ROF rig(it needs very good cap skills and switching the invu off if you ...
- by The Djego - at 2014.03.10 12:05:00
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98. Machariel fit isn't working, Please Help ! - in Ships and Modules [original thread]
MWD fitted armor mach is in general even the better choice since the TE nerf, it got more range and tracks better at close. The tank is a bit oversized on it, the fitting also works with a plain T2 rep. [Machariel, L4 armor] Republic Fleet Gyrost...
- by The Djego - at 2014.03.10 11:32:00
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99. Amarr PvE advise required - in Ships and Modules [original thread]
You can fly L3s in a Maller or Omen, but it will be a bit harder and relative slow(lack of dps mostly). However it shouldn't be a big issue, since the tanks are fairly equal(less armor, but less damage intake by higher speed and lower sig). One th...
- by The Djego - at 2014.03.05 08:49:00
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100. Say good things about Amarrian ships! - in Ships and Modules [original thread]
Mr Panzer wrote: http://i.imgur.com/ecn46Er.gif Damn somebody did beat me on it. Also Lasers are awesome for high dps at high range and adopting to changing combat ranges super quick.
- by The Djego - at 2014.03.04 12:24:00
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